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David Jaffe is my new hero and other random thoughts.
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Location: Blogs Theoretically Speaking |
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| Posted by: Andrew Douglas |
7/18/2006 |
Alright, so I'm going to break from my usual routine of actually having
a "point" in these little blog entries. My current state of mind after
an all out, no holds barred battle through the weekend to get My Bogle
into a reasonable state (that lasted all the way through until 3 am
Tuesday morning) has left me in a very odd, and not completely lucid
state of mind. So I'm not going to attempt to wax theoretical or philosophical or anything. If you were expecting something profound, move on now...
1. David Jaffe, who made a point of wanting to make people cry, has changed directions.
While I fear having to compete against a downloadable PC Game by Mr.
Jaffe, I also think it's quite ironic and almost cathartic to here him
say such things as Quote:
I
think somewhere in the last year, I realized that electronic games have
always had an amazing ability to evoke emotion. They are not the
emotions that many of us- including me- have been pursuing. But they
are emotions nevertheless; they are feelings that the best pure games
can always evoke. Feelings of tension and release, feelings of fear and
anxiety, feelings of triumph and defeat, feelings of confusion
followed- sometimes- by joy at having overcome the challenge.
God that sounds so freaking familiar. But it's great to hear him say it. I feel validated :)
2.
One of my little pet projects - a dynamic image/button control for
asp.net developers called "ArtForms" - came back to surprise me. I was
surfing around and just decided to do a search on it to see what it's
been up to. See, I haven't it really touched the thing since 2003, when
we released a free version of it. I did a bunch of guerrilla marketing,
posting it to different sites and such, talking it up in forums.. and
for a developer control, especially one that was for a fairly new
market of asp.net developers back then, we got quite a bit of interest.
It was free, but we had plans for building out the control's features
in order to sell a "professional" edition. So when we had something
like 10,000 downloads and we were getting linked to by foreign web
sites and put on a cover disk for the Italian PC Magazine.... it was
really cool. Well, the project was unfortunately hibernated but it's
limited success is still a good memory and quite confidence inspiring.
Well,
I ran across a link to ArtForms on download.com. Apparently they had
posted the thing back in 2003 and had gotten an additional, like, 8000
downloads, but I had no idea about it until last Friday. Thinking that
8000 people said "hey, that's a cool idea" and downloaded it ... all
through no exra effort at all on my part gave me a crazy boost of
confidence that "yeah, I can do this!" Now, a free dynamic image/button
control is a long way away from a top down 2D online multiplayer
tactics game, granted. But who cares about using things like logic and
reason... My first product was listed as "popular" on download.com! And
I don't intend for it to be the last.
3. When we first started
this little endeavor, I accepted the fact that the chances for success
(especially financially) were heavily stacked against us. I accepted
the fact that, more likely than not, the only reward we would have was
to be found in the journey itself. But as we close in on a completed
project, I can't help but to get my hopes up.
I'm crazy
excited about where we've gotten to in the game and the pieces keep
falling into place. We'll officially be hitting alpha in a week or so
and should be in a closed beta by mid-August. There's tons and tons of
things to do, but I'm more excited and energized now about doing all
those little tedious details than ever. I expect to see a lot more of
3am as we head into beta and then onto release. In the mean time I'm
not sure how coherent my blog postings will be but I'm more certain
than ever that when it's all said and done that it will all have been
worth it.
4. As I showed off the latest bits of animation to my
two boys last night before they went to bed, the youngest one said,
very matter of fact like: "Daddy, you are really good at making video
games." ... "But it sure does take you a long time." I think that
pretty well sums it up, right there.
Oh.. I almost forgot my
obligatory image. Well, I've got a new character but I haven't gotten
her "glamour shot" ready to show off yet... so instead I'll send you
over to this great google video that represents our target market:
video.google.com/videoplay?docid=7521044027821122670
Quote:
Mercy?? You want Mercy??? I'm chaotic neutral!!!
Speaking of which - anyone going to Dragon*Con this year?
-Andrew theoreticalgames.com |
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