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    <title>Theoretically Speaking</title>
    <description>Just a man and his blog.</description>
    <link>http://theoreticalgames.com/Blogs/tabid/59/BlogId/3/Default.aspx</link>
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    <managingEditor>andrew@theoreticalgames.com</managingEditor>
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    <pubDate>Tue, 06 Jan 2009 19:11:35 GMT</pubDate>
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      <title>Been dazed and confused for so long it's not true.</title>
      <description>Long, long story short about what Theoretical Games has been up to.</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/30/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Thu, 02 Oct 2008 05:00:00 GMT</pubDate>
      <slash:comments>1</slash:comments>
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      <title>Cooperative Control</title>
      <description>Cooperative Control has been around nearly forever. Whether game designers ever realized it or not. It's about time for it to get it's turn in the sun.</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/29/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Sat, 03 Mar 2007 05:00:00 GMT</pubDate>
      <slash:comments>1</slash:comments>
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      <title>Hello Whirled! Our Dream Build Play Warm Up Competition Entry</title>
      <description>A run down on what we've been doing the last 2 weeks.</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/28/Default.aspx</link>
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      <pubDate>Thu, 01 Mar 2007 05:00:00 GMT</pubDate>
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      <title>Jabber in Games Part 1 - Meet Jabber</title>
      <description>This first article is simply the "what and why" about using Jabber to solve multiplayer online game development problems. If you don't have any idea what Jabber is or how it can help you make better games, then this is the place to start. If you're already familiar with its concepts, I'd love to hear from you - like how are using it today - if you aren't, I really want to know why. I'd also appreciate feedback on things like how you plan to use it in the future and what kind of information would be helpful to you in these articles. Help me help you.
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      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/27/Default.aspx</link>
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      <pubDate>Fri, 19 Jan 2007 05:00:00 GMT</pubDate>
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      <title>My Bogle in '07</title>
      <description>Where does My Bogle go from here?</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/26/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Sat, 06 Jan 2007 05:00:00 GMT</pubDate>
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      <title>Scientific Experimentation with My Game Space</title>
      <description>Big Fish Games just launched a service similar in many ways to Friends Play Free. So let's see how effective it is!</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/25/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Thu, 07 Sep 2006 05:00:00 GMT</pubDate>
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      <title>My Bogle Alpha and Dragon*Con testing</title>
      <description>We put My Bogle to the test at Dragon*Con this last week... it passed with flying colors!</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/24/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Wed, 06 Sep 2006 07:00:00 GMT</pubDate>
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      <title>My Bogle Sculpture</title>
      <description>my preciousssss......</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/22/Default.aspx</link>
      <author>andrew@theoreticalgames.com</author>
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      <pubDate>Sun, 13 Aug 2006 05:00:00 GMT</pubDate>
      <slash:comments>0</slash:comments>
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      <title>My Bōgle: Rules Rules Rules</title>
      <description>We start to take the wraps off of My Bogle as we get set to go into our first Beta. Check out where we've come from and where we are going!</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/20/Default.aspx</link>
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      <pubDate>Mon, 24 Jul 2006 04:00:00 GMT</pubDate>
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      <title>Funniest Game Ever?</title>
      <description>It takes really big hairy ones to try and make people laugh. Wookalars... I am talking about wookalars!</description>
      <link>http://theoreticalgames.com/Blogs/tabid/59/EntryID/19/Default.aspx</link>
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      <pubDate>Fri, 21 Jul 2006 04:00:00 GMT</pubDate>
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