When we started work on the My Bōgle game, we had only a rough idea about
the type and style of characters we wanted to use. They were to be fantastic
rather than fantasy. They were to be menacing but strangely cute. They were to
be similar to real animals but also remind us of childhood dreams. They were to
be monsters without the horror.... They made it difficult to find an artistic look that fit.
I looked up thousands of monster images online
as research. I also checked out books and talked with other artists. I drew
sketch after sketch - all of which failed to meet anyone's approval (myself
included). I just didn't feel like any of the things I was looking at really
fit the characters we were constructing for the game.
And then my wife and I went to SXSW in March, and somewhere in between
watching 30 films and several bands we wandered into Flatstock almost on
accident. Flatstock is a showcase of the world's best poster artists from
around the world.
To be honest we were both exhausted from walking from venue
to venue and not in the mood to do more wandering about, but on the last day of
the show we decided to check it out anyway. Luckily we did, because had we not gone in I
wouldn't have stumbled upon Jay Ryan's booth.
Jay is a wonderful artist
and his drawing style (and animal characters) where the incarnation of many
ideas I had about the game characters. I just kept staring at his work and
admiring the way he used mechanical drawing elements in this sloppy-hand-drawn
way that I thought might just fit our dreamscape ideas perfectly.
I must have been staring rather intensely, as
the next thing I remember Jay walked over to me from behind his table and asked
me if I was pissed off at him (I guess he thought I was staring at him and not at his work on the wall
behind him). When I explained that I was just awestruck by his work, he was
very happy to let me keep staring! We talked about his style and some of his
work, as well as what I was working on for My
Bōgle. Before we left, I purchased his book 100
Posters, 134 Squirrels, and I promised to forward him some of the artwork I
created for the game.
The characters I'm now creating are certainly
not carbon copies of Jay's work - in fact they don't really look that similar.
What was important is that Jay's artwork inspired
me. That experience led me to create my own work in a new and unique way that I
had not attempted before.
And that's the true lesson. Keep your eyes (and
mind) open so you don't miss a chance to be inspired. You never know when 134
squirrels may cross your path again!
Jay Ryan's archive of works at The Bird Machine
100
Poster, 134 Squirrels on Amazon