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My Bogle Alpha and Dragon*Con testing
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Location: Blogs Theoretically Speaking |
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| Posted by: Andrew Douglas |
9/6/2006 |
My Bogle saw the light of day at Dragon*Con this past weekend. We put
it in front of around a dozen people that ranged from close friends to
complete strangers. Some sessions were simply demo's of what we've been
up to and some were "shut up and watch them play" play-sessions
followed by rigorous grilling :)
All in all it went incredibly
well. Only a few bugs were uncovered and most sessions went off without
any hitch whatsoever. The feedback we got was very positive. Some of
our major concerns weren't an issue for any of the testers. Graphics
and character designs scored particularly well which was a major
relief. Not that I was worried about them to be honest, but you never
really know, right? Especially after staring at them for hours on end
like we have. The things that didn't score as well were the pieces we
still are working on and didn't really demostrate this weekend. The
only bad thing about demo'ing it at Dragon*Con was that some of the
venues were quite noisy and demo'ing on a laptop without good speakers
caused the sound to be quite soft. Those players who got to hear the
great sound effects we've got really enjoyed the overall experience a
lot more than those that couldn't hear it very well.
It was an
incredible push to get ready for Dragon*Con (which is why you haven't
heard much from me lately). We've gotten so much accomplished that's
its hard to know where to start. We've gotten the fifth character in,
whose animations and sound are probably the best so far. We've gotten a
bunch of work done on tiles and set pieces for our levels along with a
clear direction for our music even though it's not quite in game yet.
We've gotten a lot more gui work done and a lot of cleanup and polish
to the gui, characters and the gameplay. We also got the mac
build working which means we should be launching for both platforms at
the same time which is excellent news.
So we are officially in
alpha testing, which is a nice milestone to be at but it just means
there's an incredible amount of work to get done before we are
officially in beta, though very little of that work is "in-game" but rather on things like Friends Play Free and such. The beta milestone has gotten pushed out a little ways
based on where we are at and what we think we need to have so that we
can get the most out of the beta. This weekend was great because it
really confirmed that we are headed in the right direction. The whole
experience has definitely gotten me more motivated to wrap this game up
but at the same time I've seen just how much potential it has and I
really don't want to screw that up by rushing through the last few
tasks.
You may be wondering "what exactly did they get to see
this last weekend?"... well, I'll show you.. only I'll have to show you
slightly smaller than what it's designed to run at so this isn't nearly
as good looking as it is in game:
Note the Runes on the right. They are like "power ups" for your characters.

Note
the Initiative display on the left. The current character is on top,
with the rest of the turn order below it. The active character also has
a movement grid displayed and they can move anywhere they want in the
grid. Also, the entire GUI shifts from Red to Blue when the player's
turn changes.

So hopefully that makes up for not posting much lately. What do ya think? -Andrew Douglas theoreticalgames.com |
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Re: My Bogle Alpha and Dragon*Con testing |
By Don on
9/17/2006 |
| Very nice, very nice! I've been wondering how the game's been ocming along, glad to see it's going well! |
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Re: My Bogle Alpha and Dragon*Con testing |
By Andrew on
9/18/2006 |
Well, it's sad, but these screens are already out of date! We've made a bunch of improvements to the runes, the initiative graphics and the active character now has special effect (and probably more on the way). It really "kicks it up a notch". Oh, and we also have a "shadow/fog" effect now that really adds to the atmosphere. We'll have a playable build up with all that and more really soon along with the official launch of the My Bogle web site any day now!
Thanks for the feedback and encouragement. It's very much appreciated! -Andrew |
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