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Cooperative Control |
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By Andrew Douglas on
3/3/2007
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Cooperative Control has been around nearly forever. Whether game designers ever realized it or not. It's about time for it to get it's turn in the sun.
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Jabber in Games Part 1 - Meet Jabber |
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By Andrew Douglas on
1/19/2007
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This first article is simply the "what and why" about using Jabber to solve multiplayer online game development problems. If you don't have any idea what Jabber is or how it can help you make better games, then this is the place to start. If you're already familiar with its concepts, I'd love to hear from you - like how are using it today - if you aren't, I really want to know why. I'd also appreciate feedback on things like how you plan to use it in the future and what kind of information would be helpful to you in these articles. Help me help you.
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