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 Theoretically Speaking    
Author: Andrew Douglas Created: 2/4/2006
Just a man and his blog.

Jabber in Games Part 1 - Meet Jabber
By Andrew Douglas on 1/19/2007
This first article is simply the "what and why" about using Jabber to solve multiplayer online game development problems. If you don't have any idea what Jabber is or how it can help you make better games, then this is the place to start. If you're already familiar with its concepts, I'd love to hear from you - like how are using it today - if you aren't, I really want to know why. I'd also appreciate feedback on things like how you plan to use it in the future and what kind of information would be helpful to you in these articles. Help me help you.
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My Bogle in '07
By Andrew Douglas on 1/6/2007
Where does My Bogle go from here?
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Scientific Experimentation with My Game Space
By Andrew Douglas on 9/7/2006
Big Fish Games just launched a service similar in many ways to Friends Play Free. So let's see how effective it is!
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My Bogle Alpha and Dragon*Con testing
By Andrew Douglas on 9/6/2006
We put My Bogle to the test at Dragon*Con this last week... it passed with flying colors!
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My Bogle Sculpture
By Andrew Douglas on 8/13/2006
my preciousssss......
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My Bōgle: Rules Rules Rules
By Andrew Douglas on 7/23/2006
We start to take the wraps off of My Bogle as we get set to go into our first Beta. Check out where we've come from and where we are going!
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Funniest Game Ever?
By Andrew Douglas on 7/20/2006
It takes really big hairy ones to try and make people laugh. Wookalars... I am talking about wookalars!
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David Jaffe is my new hero and other random thoughts.
By Andrew Douglas on 7/18/2006
I'm in a bit of a daze from a marathon coding binge... so don't expect much in the way of coherent thought.
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2D Art Tips (for TGB): Learn From My Mistakes
By Andrew Douglas on 7/15/2006
This is not an exhaustive list of all the stupid things I've done, but they are the highlights which may prove useful to have listed all in one place.
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Emotional Design: Playing with Fear
By Andrew Douglas on 7/11/2006
How else are you gonna make your games so much fun that your players wanna pee their pants?
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