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 Theoretically Speaking    
Author: Andrew Douglas Created: 2/4/2006
Just a man and his blog.

Scientific Experimentation with My Game Space
By Andrew Douglas on 9/7/2006
Big Fish Games just launched a service similar in many ways to Friends Play Free. So let's see how effective it is!
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My Bogle Alpha and Dragon*Con testing
By Andrew Douglas on 9/6/2006
We put My Bogle to the test at Dragon*Con this last week... it passed with flying colors!
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My Bogle Sculpture
By Andrew Douglas on 8/13/2006
my preciousssss......
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My Bōgle: Rules Rules Rules
By Andrew Douglas on 7/23/2006
We start to take the wraps off of My Bogle as we get set to go into our first Beta. Check out where we've come from and where we are going!
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Funniest Game Ever?
By Andrew Douglas on 7/20/2006
It takes really big hairy ones to try and make people laugh. Wookalars... I am talking about wookalars!
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David Jaffe is my new hero and other random thoughts.
By Andrew Douglas on 7/18/2006
I'm in a bit of a daze from a marathon coding binge... so don't expect much in the way of coherent thought.
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2D Art Tips (for TGB): Learn From My Mistakes
By Andrew Douglas on 7/15/2006
This is not an exhaustive list of all the stupid things I've done, but they are the highlights which may prove useful to have listed all in one place.
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Emotional Design: Playing with Fear
By Andrew Douglas on 7/11/2006
How else are you gonna make your games so much fun that your players wanna pee their pants?
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Emotional Design: Hope Springs Eternal
By Andrew Douglas on 7/8/2006
Is your game as fun to play if you're in second place as it is when you're in first? If not, why not?
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Indie Game Development Contests Galore!
By Andrew Douglas on 7/6/2006
If there's an indie games contest out there that we don't list right here, it's not worth knowing about.
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