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Theoretically Speaking
Author:
Andrew Douglas
Created:
2/4/2006
Just a man and his blog.
My Bōgle: Rules Rules Rules
By Andrew Douglas on
7/23/2006
We start to take the wraps off of My Bogle as we get set to go into our first Beta. Check out where we've come from and where we are going!
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Funniest Game Ever?
By Andrew Douglas on
7/20/2006
It takes really big hairy ones to try and make people laugh. Wookalars... I am talking about wookalars!
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David Jaffe is my new hero and other random thoughts.
By Andrew Douglas on
7/18/2006
I'm in a bit of a daze from a marathon coding binge... so don't expect much in the way of coherent thought.
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2D Art Tips (for TGB): Learn From My Mistakes
By Andrew Douglas on
7/15/2006
This is not an exhaustive list of all the stupid things I've done, but they are the highlights which may prove useful to have listed all in one place.
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Emotional Design: Playing with Fear
By Andrew Douglas on
7/11/2006
How else are you gonna make your games so much fun that your players wanna pee their pants?
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Emotional Design: Hope Springs Eternal
By Andrew Douglas on
7/8/2006
Is your game as fun to play if you're in second place as it is when you're in first? If not, why not?
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Indie Game Development Contests Galore!
By Andrew Douglas on
7/6/2006
If there's an indie games contest out there that we don't list right here, it's not worth knowing about.
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Yeah Baby, we've got it!
By Andrew Douglas on
7/3/2006
When do you know your animations have just gotta get played?
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Announcing: My Bōgle
By Andrew Douglas on
6/29/2006
You asked for it.. well, no, you didn't... but you're gonna get it anyway.
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Table Top Versus Video Games - Part 3: Reaching Your Audience
By Andrew Douglas on
6/21/2006
The exciting conclusion to "My video game can kick your tabletop games' @ss".
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